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Submitted by Chris Leyton on July 20 2009 - 12:59

Details on acquisition come to light with the potential of more from performance-related bonuses...

Bizarre Creations cost Activision a pretty penny according to an article on Develop today; however, the figure could increase depending upon the financial performance of the Liverpool-based studio's output over the next three to four years.

Develop suggests that Activision forked out $67.4 million in cash to acquire the studio in late 2007.  The figure could increase to over $107 million if the studio's titles meet certain commercial targets, although no indication of what these are has been revealed.

The details follow the $105 million acquisition of id Software by Zenimax Media earlier in the month, although both pale in comparison to the reported $375 million that Microsoft paid for Rare back in 2002.

Bizarre Creations is currently working on the multi-format combat/racer Blur and is rumoured to be working on a James Bond title.

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User avatar
By: Anonymous

Added:Sat 15th Oct 2011 20:25, Post No: 40

WE WONT BLUR 2 GIVE US BLUR 2 PLEASEEEEEEEEEEEEEEEEE


User avatar
By: Anonymous

Added:Thu 12th Aug 2010 17:22, Post No: 39

i looked it up and found that EA closed the servers for takedown in april 2010 "look it up on wikipedia" i know some time's wiki isnt very accurate however as the game was re released on XBL the servers were opened again however i cant see how anyone can draw a conclusion to state that TDU is a simulation and thats it weird to compare it to burnout where as i know that TDU is an arcade racer (if it was a sim the car handling and physics were way off especially if a saleen S7 has a top speed of 300mph lol even when its not tuned it still has unrealistic handling especially accelleration) and burnout has some of the best crash damage of any racing game, both TDU and Burnout are arcade racers and both are open world where as games like mario kart, wipeout and blur are linear "non open world" thay may have multiple routes on the tracks but thats it you cant drive where you want (many times PGR came out and i was hoping for an open world but instead got another linear racer, with this much proccessing power and advanced HD content its about time more open world racing games came out. the only really good linear racing sim id say has to be GT5 as for arcade racers till anything like burnout paradise comes out like TDU2 ill stear well clear.


By: freeradical

Added:Thu 12th Aug 2010 10:04, Post No: 38

Okay, firstly about the servers: EA closed its Burnout: Takedown servers all the way back in 2007. There was an Xbox Originals version of the game and I'm not sure if this had online multiplayer/new servers, but certainly the original EA servers for Takedown ceased to operate roughly three years ago.

Secondly, whether Blur is better or worse than Burnout Paradise is a matter of opinion. I think Blur is better and I have outlined the reasons why. In a debate like this, you then have to outline your reasons for believing the opposite, not simply say "no matter how much you try to insist Blur is better it just isn't". That doesn't mean anything!

Also, Test Drive Unlimited is a driving sim. Very different gameplay to arcade racers. Seems a little weird to use it for comparison in this case.


By: SegaBoy

Added:Thu 12th Aug 2010 09:54, Post No: 37

Wipeout is a very apt comparison - it's a power-up based racer and not a car/combat game ala Twisted Metal.

 

Blur is Wipeout/Mario Kart - simple as that.


User avatar
By: Anonymous

Added:Thu 12th Aug 2010 01:22, Post No: 36

as post 32 points out the servers have only been closed since april this year, so i dont see how that's "years ago" you mean months ago im also right about BP being better than blur no matter how much you try to insist blur is better it just isnt, there is only 1 game id say is as good as burnout paradise and that's TDU however theres just over a month till TDU2 comes out, the game's you should be comparing blur to is twisted metal or split second (wipeout is just too futuristic to be a good comparison).


By: SegaBoy

Added:Wed 11th Aug 2010 14:32, Post No: 35

Do you mean the airbrake?  In which case it's hold back when you've got a nitro...


User avatar
By: Anonymous

Added:Wed 11th Aug 2010 12:54, Post No: 34

how do you reverse nitro rift on the ps3


By: freeradical

Added:Mon 09th Aug 2010 09:48, Post No: 33

Sorry, you're right about Takedown having online multiplayer. Still, it was at a time when a much smaller percentage of console gamers played online (particularly on PS2), so comparing server numbers for Takedown and Paradise still isn't relevant (as post 32 points out, the Takedown servers have been closed for years).


User avatar
By: Anonymous

Added:Fri 06th Aug 2010 21:10, Post No: 32

ok so you cant play takedown online anymore as EA shut the servers down in april this year  (unless you knew that already, maybe thats why your saying blur is better, sorry but again paradise is better, pgr is better, MSR is better) and if sega's classic Dreamcast/Saturn games comming out on psn/xbl might just see MSR as sega owns the rights to the name "MSR" and that bizzarre creations are no longer owned by microsoft could see the game that started the PGR seriese all those years ago make a return apperience on a sony console. 


User avatar
By: Anonymous

Added:Fri 06th Aug 2010 20:50, Post No: 31

lol what ever, just cause you cant find any sales figures for takedown you think the whole world has to agree with you, paradise is the future of burnout, free roam is what people want "hell why do you think blur is in bargin bins everywhere" HMV has it for just £20 just like split second nice idea but falls far short of games that its trying so hard to imitate. (split second, looks and feels like full auto and blur is basicly wipeout on wheels just not as fun as wipeout) but yeah your right blur is better than takedown and takedown was an online game so i guess you never played online then (playing at home isnt the same experience as online lol maybe you diddnt look at the back of the box and see the network/online play and even worse if you have an xbox/360 as the old xbox servers have been shut down unlike psn, you pay for a service only to have part of it shut down to create extra bandwidth when sony do it for free and still support ps2,ps3 and psp network/online play).

 

if you really want to play a last gen title online you can on ps2 but forget it on 360 as it just aint happening and that the thing takedown is last gen what about revenge a vast improvement on takedown ??? but paradise opened new doors for new gameplay elements you can say traffic makes the game but seriously too much traffic would have killed the game especially in gameplay, htey just removed 1 feature and replaced it with loads more. maybe blur 2 might change things but as far as im concerned blur is no match for burnout paradise.


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