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Blur
Latest Featured Articles
28 May 2010 by Chris Leyton
Bizarre Creations does what the others don't and makes the racing genre fun again...
04 May 2010 by Gwynne Dixon
TVG gets behind the wheel of Blur's single-player experience as Bizarre Creations comes over all web 2.0 on the arcade racing genre...
02 Mar 2010 by Chris Leyton
Bizarre Creations takes on the challenge of putting the fun back into the racing genre...
09 Jun 2009 by Gwynne Dixon
Bizarre Creations introduces its new racer, complete with power-ups and social networking apparently...
08 Jun 2009 by Gwynne Dixon
TVG discusses social networking, Mario Kart and car manufacturers with the creators of Blur...
Latest News
15 Feb 2011 by Gwynne Dixon
Reports indicate that Activision's disposed studio will finally close for business this Friday...
17 Nov 2010 by Kiran Earwaker
Activision 'exploring options' regarding Liverpool-based developer...
06 Apr 2010 by Gwynne Dixon
Bizarre Creations announces plans to open up its closed Blur beta to all users over Xbox Live...
24 Mar 2010 by Chris Leyton
Beta players can look forward to new vehicles, mods and challenges as the level cap increases...
01 Mar 2010 by
Bizarre Creations takes a look at the social side of Blur...
21 Sep 2009 by Chris Leyton
Bizarre Creations' racer becomes the latest victim of 2009's 'Great Video Game Exodus'...
20 Jul 2009 by Chris Leyton
Details on acquisition come to light with the potential of more from performance-related bonuses...
19 May 2009 by Chris Leyton
Activision officially lifts the lid on Bizarre Creations first title, merging racing, power-ups and social networking...
08 May 2009 by Gwynne Dixon
We round-up the news following Activision Blizzard's Q1 earnings report and ensuing conference call...
22 Apr 2009 by Chris Leyton
Blur set to offer vehicular combat across real world locations...
10 Mar 2009 by Chris Leyton
Consoles yet to reach mass-market price point as Activision-Blizzard commits support for Wii...
04 Dec 2008 by Gwynne Dixon
A raft of sequels and games we saw coming a mile off have been revealed by Activision...
09 May 2008 by Chris Leyton
GH4 marks a significant leap forwards in innovation, Bond based on the CoD4 engine, Call of Duty 5 not set in WWII, no console Tony Hawk's this year...
26 Sep 2007 by Jon Wilcox
The studio behind The Club and Project Gotham confirms its acquisition by Activision...
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Added:Sat 15th Oct 2011 20:25, Post No: 40
WE WONT BLUR 2 GIVE US BLUR 2 PLEASEEEEEEEEEEEEEEEEE
Added:Thu 12th Aug 2010 17:22, Post No: 39
i looked it up and found that EA closed the servers for takedown in april 2010 "look it up on wikipedia" i know some time's wiki isnt very accurate however as the game was re released on XBL the servers were opened again however i cant see how anyone can draw a conclusion to state that TDU is a simulation and thats it weird to compare it to burnout where as i know that TDU is an arcade racer (if it was a sim the car handling and physics were way off especially if a saleen S7 has a top speed of 300mph lol even when its not tuned it still has unrealistic handling especially accelleration) and burnout has some of the best crash damage of any racing game, both TDU and Burnout are arcade racers and both are open world where as games like mario kart, wipeout and blur are linear "non open world" thay may have multiple routes on the tracks but thats it you cant drive where you want (many times PGR came out and i was hoping for an open world but instead got another linear racer, with this much proccessing power and advanced HD content its about time more open world racing games came out. the only really good linear racing sim id say has to be GT5 as for arcade racers till anything like burnout paradise comes out like TDU2 ill stear well clear.
Added:Thu 12th Aug 2010 10:04, Post No: 38
Okay, firstly about the servers: EA closed its Burnout: Takedown servers all the way back in 2007. There was an Xbox Originals version of the game and I'm not sure if this had online multiplayer/new servers, but certainly the original EA servers for Takedown ceased to operate roughly three years ago.
Secondly, whether Blur is better or worse than Burnout Paradise is a matter of opinion. I think Blur is better and I have outlined the reasons why. In a debate like this, you then have to outline your reasons for believing the opposite, not simply say "no matter how much you try to insist Blur is better it just isn't". That doesn't mean anything!
Also, Test Drive Unlimited is a driving sim. Very different gameplay to arcade racers. Seems a little weird to use it for comparison in this case.
Added:Thu 12th Aug 2010 09:54, Post No: 37
Wipeout is a very apt comparison - it's a power-up based racer and not a car/combat game ala Twisted Metal.
Blur is Wipeout/Mario Kart - simple as that.
Added:Thu 12th Aug 2010 01:22, Post No: 36
as post 32 points out the servers have only been closed since april this year, so i dont see how that's "years ago" you mean months ago im also right about BP being better than blur no matter how much you try to insist blur is better it just isnt, there is only 1 game id say is as good as burnout paradise and that's TDU however theres just over a month till TDU2 comes out, the game's you should be comparing blur to is twisted metal or split second (wipeout is just too futuristic to be a good comparison).
Added:Wed 11th Aug 2010 14:32, Post No: 35
Do you mean the airbrake? In which case it's hold back when you've got a nitro...
Added:Wed 11th Aug 2010 12:54, Post No: 34
how do you reverse nitro rift on the ps3
Added:Mon 09th Aug 2010 09:48, Post No: 33
Sorry, you're right about Takedown having online multiplayer. Still, it was at a time when a much smaller percentage of console gamers played online (particularly on PS2), so comparing server numbers for Takedown and Paradise still isn't relevant (as post 32 points out, the Takedown servers have been closed for years).
Added:Fri 06th Aug 2010 21:10, Post No: 32
ok so you cant play takedown online anymore as EA shut the servers down in april this year (unless you knew that already, maybe thats why your saying blur is better, sorry but again paradise is better, pgr is better, MSR is better) and if sega's classic Dreamcast/Saturn games comming out on psn/xbl might just see MSR as sega owns the rights to the name "MSR" and that bizzarre creations are no longer owned by microsoft could see the game that started the PGR seriese all those years ago make a return apperience on a sony console.
Added:Fri 06th Aug 2010 20:50, Post No: 31
lol what ever, just cause you cant find any sales figures for takedown you think the whole world has to agree with you, paradise is the future of burnout, free roam is what people want "hell why do you think blur is in bargin bins everywhere" HMV has it for just £20 just like split second nice idea but falls far short of games that its trying so hard to imitate. (split second, looks and feels like full auto and blur is basicly wipeout on wheels just not as fun as wipeout) but yeah your right blur is better than takedown and takedown was an online game so i guess you never played online then (playing at home isnt the same experience as online lol maybe you diddnt look at the back of the box and see the network/online play and even worse if you have an xbox/360 as the old xbox servers have been shut down unlike psn, you pay for a service only to have part of it shut down to create extra bandwidth when sony do it for free and still support ps2,ps3 and psp network/online play).
if you really want to play a last gen title online you can on ps2 but forget it on 360 as it just aint happening and that the thing takedown is last gen what about revenge a vast improvement on takedown ??? but paradise opened new doors for new gameplay elements you can say traffic makes the game but seriously too much traffic would have killed the game especially in gameplay, htey just removed 1 feature and replaced it with loads more. maybe blur 2 might change things but as far as im concerned blur is no match for burnout paradise.