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Take Two Interactive downgrades its fiscal year revenues by $90-150 million largely due to Bioshock 2 delay...
As a result of the delay to the release of Bioshock 2, Take Two Interactive today updated its financial forecast for the remainder of the current fiscal year ending October 31st 2009.
| May 09 Forecast | July 09 Forecast | Change | |
| Q3 (Jul 31st) | $145-165 million | $120-130 million | ($25m) |
| Q4 (Oct 31st) | $420-500 million | $350-400 million | ($70-100m) |
| FY (Oct 31st) | $1.05-1.15 billion | $0.96-1.0 billion | ($90-150m) |
Revenue forecasts for the third quarter ending July 31st are down by $25 million to $120-130 million compared to earlier predictions of $145-165 million, while revenues for the fourth quarter have been reduced by $70-100 million to between $350 and $400 million. As a result, revenue for the fiscal year is expected to reach $960 million - $1 billion compared with earlier forecasts of $1.05 - 1.15 billion.
Subtracting the reduced revenue from Q3 from the downward prediction for the current fiscal year reveals a reduction of between $65 and $125 million, which has given an indication of how much Take Two stands to loose on sales of Bioshock 2 during the period.
During a conference call following the financial update, a Take-Two executive claimed that delaying Bioshock 2 was a key element in the revised forecast:
"The Bioshock move represented the majority of the change but not all of it by any means."
Take-Two had confirmed in its previous financials for the second quarter that both Mafia 2 and Red Dead Redemption had been pushed back into the next financial year, so the effect of these bears no relation to today's downcast. The initial Winter 2009 release date of Max Payne 3 also suggests that this would have no bearing on the current fiscal year ended October 31st 2009.
Of course other factors come into play. Take-Two confirmed that retail channels had been sluggish across the board; however the impact of this and other factors has to be negligible compared to the delay of Bioshock 2.
Although TVG has no expertise in financial analysis (we're using Business Study lessons from 13 years ago) and wouldn't advise jumping to your stockbroker based on any of our information, the likely loss offset seems to suggest Take-Two predicted sales of Bioshock 2 to stand between 1.3 million and 2.5 million copies before the end of the current financial year.
Of course all of that's inconsequential now and knocking numbers from this year's sheet merely means there's more to be added to next year's balance, which has already prompted an Electronic Entertainment Design and Research analyst to predict Take-Two dominating in 2010.
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Added:Wed 29th Jul 2009 16:31, Post No: 24
its set 1o years after the first game and it looks pretty good, if it is like the first game it will kick some[#@!?]shame its coming out in march next year
Added:Fri 24th Jul 2009 01:17, Post No: 23
lol post 22 your only jelous as you dont have and ball sacks
Added:Fri 24th Jul 2009 01:04, Post No: 22
Added:Tue 21st Jul 2009 14:22, Post No: 21
you wake up in rapture as a prototype big daddy six or seven years after bioshock 1. There will be multiplayer but no co-op play, also there will be people who are not splicers to talk to and do missions for kinda like 'tenambaum' you can wield two weapons now one big daddy weapon like the rivet gun or 'drillfist' <<< (thats what i call it) and a plasmid. there will be a new system for plasmids and there levels. for example level one will be a weak ball of fire or lightning etc level two is a charged plasmid so it can get stronger the longer you charge it, unfortunately this leaves you vulnerable to attack. level three is like a flame thrower of the different plasmids but i think that only aapplies to the fire ice and lightning plasmids
Yo can now also go underwater as you are the big daddy but there is one thing in your way. the big sister. and there will be a new option for the big sister which is to use her so she can harvest ADAM for you. thats most of what i no but i hope it will be helpfull to you guys.
Added:Tue 30th Jun 2009 17:54, Post No: 20
i just dont git it do you go into rapture wering the big daddy suit or do you find it at the start
Added:Tue 30th Jun 2009 16:36, Post No: 19
rapture is like the sunken city of atlantis... except its darker and scarier...
Added:Sat 20th Jun 2009 18:50, Post No: 18
i heard it was going to be multiplayer co-op
Added:Tue 21st Apr 2009 14:47, Post No: 17
ive heard this from i friend who haz played the demo. its a prqual and a sequal. u switch between the big dady. and the guy he was before he was a big daddy. so u get 2 c the downfall ov rapture. sounds awesome
Added:Sat 18th Apr 2009 21:07, Post No: 16
oh my god they should make bioshock 3d, holy [#@!?] how scary would that be?
Added:Fri 20th Mar 2009 18:59, Post No: 15
and by the way post no 13 (h7pe) it's "BY" not "BYE". I know you meant to do that right... right