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Submitted by Chris Leyton on January 23 2007 - 17:26

Torpedoes away as TVG checks out Eidos' heavily delayed Xbox 360/PC WWII action/strategy...

Eidos' WWII amalgamation of action and strategy set in the Pacific Theatre of War has had a lot to struggle through as it finally emerges onto the horizon. Nevertheless, development disputes, rumours of illegal proceedings and a change of formats haven't been enough to stop the title on its way to the Xbox 360 and PC, as TVG recently took a look at a near-finished build of the game in action.

Focussing on the aerial and naval battles that took place above the Pacific Sea, leading up to the climatic "Battle of Midway" that proved to be a pivotal victory for Allied forces, Battlestations: Midway aims to provide a compulsive blend of direct action and combat whilst orchestrating strategical events from afar. Assuming the role of Henry Walker, Battlestations: Midway follows his early days captaining a wooden-hulled torpedo boat as he advances through the ranks of the US Navy, before ultimately commanding entire battalions of ships and subs along with squadrons of aircraft against the Imperial Japanese Navy.

Although the preview build only included four of the 11 missions to be found in the "US Campaign", a fully featured "Naval Academy" provided an opportunity to appreciate the level of depth and blend of gameplay that Battlestations: Midway is shaping up to offer. Taking direct control of planes, ships and submarines, Battlestations: Midway looks to offer something for the typical, action-fanatic, console gamer; but at the same time, much of the game's appeal seems to stem from the tactical decisions you'll have to continuously make during the battle. Using an overhead map of the area, Battlestations: Midway literally casts you as the captain, planning manoeuvres and tactics by setting waypoints and indicating targets to attack.

Tacticians and WWII enthusiasts will likely spend most of the time in the map view, planning attacks with intricate precision; nevertheless being a console title, Battlestations: Midway does encourage you to get hands-on with what is, by all accounts, "Battleships" for the next-generation. Command a colossal naval fleet, engage in furious dogfights above the sky, and conduct a sinister attack from the depths below in a submarine, there looks to be a good sense of variety and visceral action that is essential to the game finding appeal amongst the traditional Xbox demographic. There's something undeniably satisfying about taking direct control of an SBD Dauntless during a dive-bombing raid, swooping from hundreds of feet to skip along the ocean's surface, readying a payload of torpedo's into a ship's hull. Yet at the same time, merely watching the CPU enact the technique the way it's supposed to be is also gratifying - especially with the whistle of air rushing past and the effortless style in which the CPU pilot accomplishes such amazing feats. Sitting back and watching your plans take place without a hitch (or more likely in abject failure) is strangely compulsive, probably due to the sheer amount occurring onscreen and the elegance with which Battlestations: Midway conducts itself; for some reason, the game's strategy elements are a lot stronger then we first thought.

Beyond planning tactics and engaging in combat, the safety of your fleet is also an aspect of paramount importance. A menu system portraying the ship split into different sections allows you to designate troops to damaged areas; the difficulty stemming from having to balance the areas when all hell is breaking loose, the engines are on fire, the guns are jammed and the boat is filling up with water faster then a drowning rat.

The four missions playable in the build suggest that each of the 11 featured in the final game will be of epic proportions. The type you put everything into, only to find one mistake or lapse in concentration taking you all the way back to the start again, slightly hesitant to jump straight back in and replay it - it takes awhile to digest but that's a good thing for a game of this nature. Although only a small taste of what's to come, missions entitled, ""Holding the Lombok Straight", "Rendezvous in the Java Sea", "Strike on Tulagi", and "Battle of the Corral Sea", served as indicator of the variety that the final game will offer. Defend and escape, escort, and intensive attack objectives are smattered throughout the missions, each one developing with further challenges as you progress. Particularly the recreation of the "Battle of the Corral Sea" stood out at this stage, the first battle between aircraft carriers that plays out like a strategic game of chess, switching fiercely between attack and defence to gain the upper hand.

Aside from the 11 missions in the single-player campaign, Battlestations: Midway includes a handful of skirmish missions split into "Ship Challenge", "Plane Challenge", and "Sub Challenge". It's the promise of Xbox Live multiplayer that's causing a stir around here, however, think "Battleships" crossed with "Risk", crossed with "Battlefield" - hopefully if the single-player is any indication we could be in for some marathon multiplayer sessions.

Perhaps our only concern at this late stage is that the sheer complexity of what's on offer can seem a little overwhelming at times. Admittedly the game appears to do an exemplarily job of automating processes that aren't currently under your watchful gaze; however, little inconveniences such as not being able to check out the damage and ammo remaining on an aircraft before calling it in on the aircraft-carrier, makes the process a little more cumbersome then it perhaps should be. Unfortunately, the plodding pace of the tutorial and the deep-south drawl of the instructor also makes learning the basics less enticing then they should be for a game of this complexity. Hopefully either Eidos can tighten up this section significantly and speed the process up a little, or better still, seamlessly implement the tutorials into the main campaign, as by the time we'd played through the entire tutorial we'd forgotten most of the things once the four missions in the campaign actually commenced.

With some trepidation surrounding the promise of an action/strategy hybrid set during WWII and the protracted development period, Battlestations: Midway could actually hold a few surprises for most gamers. The blend shows every sign of coming together successfully, with both aspects offering rewarding and memorable moments when taken individually. Although the game's legacy as an Xbox title is unmistakable, that's no reason to overlook Battlestations: Midway when it's finally makes it to the shelves next month.

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User avatar
By: Anonymous

Added:Sat 27th Feb 2010 21:50, Post No: 12

New 11 multiplayer maps for Battlestations: Midway is available at battlestations.eu

 

PC and Mac versions


User avatar
By: Anonymous

Added:Sat 26th Jan 2008 03:11, Post No: 11

Battlestations: Midway is a really great game. I don't really like how "Slowpaced" the game is, but after a while, it gets good. The command feature should've been updated more, as well as adding more vehicles. I'd really love to get a mission where you drop the A-bomb on Japan or something like that. I think they should add the B-29, B-25, the Kiko, and some bi-planes for Re-con and such....In particular, GREAT GAME! KEEP UP THE WORK!


User avatar
By: Anonymous

Added:Tue 11th Dec 2007 00:58, Post No: 10

I found the game fun and somewhat addictive but I wish that the command features could have been improved. Also there needs to be a save point or two during the different sections of the campaigns so you don't have to play the early parts over and over again. I would like to see some new games along the same line.


User avatar
By: Anonymous

Added:Tue 21st Aug 2007 15:08, Post No: 9

This is the ideal game for long winter evenings with permutations that challenge even the most gifted. When you think you've done it all, think again!


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By: Anonymous

Added:Mon 02nd Jul 2007 17:21, Post No: 8

This game is so well done..i can spend hours and hours to play this game


User avatar
By: Anonymous

Added:Tue 05th Jun 2007 15:01, Post No: 7

the game is very unique and has great potentail. the game can be slow paced at first, but after around 5m min u will see the shells torpedos and battleships coming up and u will wish u could slow it back down.


User avatar
By: Anonymous

Added:Wed 09th May 2007 03:17, Post No: 6

looks cool


By: Glyndwr

Added:Mon 12th Feb 2007 20:37, Post No: 5

It is certainly a bit sedate at times, but it can all too easily get quite manic when you jump from one ship to the next...


By: bigsal82

Added:Mon 12th Feb 2007 14:16, Post No: 4

I'm far from 12 years old. But talk all the trash you want because that's what makes you idiots feel special. There may be a lot to do in the game but it is slow paced. If you don't beleive me, play the game.


User avatar
By: Anonymous

Added:Sun 04th Feb 2007 18:27, Post No: 3

this game is not for 12 year old kids like bigsal82 one of the best games for 360 :)


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