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Submitted by Gwynne Dixon on March 2 2010 - 17:50

DICE flaunts its multiplayer expertise in the developer's second bite at the Bad Company apple...

There's no doubting DICE's expertise when it comes to multiplayer shooters. Its unique style with maps and vehicles puts it amongst the very best of the best, with the likes of Infinity Ward and Bungie amongst its peers. Unlike Halo and Call of Duty though, the Battlefield series is yet to wow us with a genre defining single-player experience. While Battlefield 2: Modern Combat (on previous-gen machines) and the original Bad Company both featured standalone single-player campaigns, both fell well short of the kind of gameplay we've come to expect of the Master Chief or Sergeant 'Soap' MacTavish.

Unfortunately, DICE still hasn't turned the corner with its single-player design in Bad Company 2. Unforgivable bugs, linked to a weak trigger point system, cheapen a campaign that's far from brilliant in the first place - even without taking the bugs into account, Bad Company 2 still plays out unremarkably. Gamers are ferried from one generic set-piece to the next, through a storyline that neither immerses nor engages for the most part, with a distinct lack of memorable moments or novel ideas that inspire continued play. But we could level this sort of criticism at many mediocre FPS titles; the real kick in the teeth comes from gaping oversights that make us wonder whether the game has even gone through a QA testing process.

Thanks to a trigger point system that occasionally makes it possible to simply run to the next waypoint on the HUD (regardless of whether or not you've killed all of the enemies in the current set-piece) and instantly trigger the next set-piece, there are whole sections of Bad Company 2 that play out more like Mirror's Edge than Battlefield (except without the nifty parkour-themed gameplay). The problem isn't limited to running between trigger points either as, whenever stray vehicles come into the equation, it's just as easy to jump in one of them and career towards the next waypoint. Inadequacies with the NPCs, which don't seem to know quite how to react when you run at them like a suicide bomber, also make this approach surprisingly easy and effective at times.

We're not suggesting that every set-piece in the game can be played out like this - far from it - but it was possible on a handful of different occasions during our first playthrough and we're pretty sure that a second playthrough would reveal a few more occurrences as well. For this sort of thing to happen once in an FPS is unfortunate; twice suggests shoddy design, but three or more times is just downright lazy. It really does mar a campaign that's otherwise competent at the very least and even manages to raise its head above the quagmire of abject mediocrity on occasions.

Most of the stronghold set-pieces, where the squad have to defend an outpost from incoming troops, are solidly designed and gripping enough to elicit a certain amount of tension. One particular sniping section - where gunshots have to be fired under the cover of thunder and lightning - also shows some ingenuity beyond the standard jack-in-the-box combat of bland cover shooting. A vast improvement in the scope of DICE's Frostbite engine is noticeable as well, with more convincing destructible environments than were present in the original Bad Company.

We're struggling to find positives beyond that though. Perhaps it's fair to say that vehicle sections are solid enough, due mainly to the fact that the vehicles are lifted straight out of the multiplayer and placed into scripted or on-rails sections that are action-packed enough to keep the game ticking over, but that's your lot really. Beyond these highlights, Bad Company's 10 or so hours of campaign are bland, bland, bland for the most part. The opposite of this couldn't be more true of the multiplayer component though. As it has been doing for nigh on 8 years now, DICE has once again served up its trademark mix of huge multiplayer maps, expertly balanced classes, and a freer reign of control over a larger array of vehicles and aircraft than pretty much any other FPS game out there.

Conquest Mode will be available straight out of the box in Bad Company 2 (as was embarrassingly not the case with the first game), while Bad Company's Rush Mode also makes a welcome return to the stable. DICE has then added tighter Squad Deathmatch and Squad Rush modes, where the emphasis is on infantry based conflict instead of vehicles. In fact, only the Squad Deathmatch mode features any vehicles at all, and even that is limited to one vehicle for the squads to fight over. Both of the new modes add a welcome change of pace to the now firmly entrenched Conquest and Rush offerings, while a deep system of upgrades, perks, and unlockables then injects a healthy amount of long-term appeal into the gameplay.

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  • Graphics: 87%
     
  • Sound: 79%
     
  • Gameplay: 79%
     
  • Originality: 78%
     
  • Longevity: 78%
     
Overall Score: 7/10
There's no denying the appeal of Bad Company 2's multiplayer. DICE is still expertly nailing down what it pioneered all the way back in 2002, and the experience remains far from stale. However, poor design in the single-player makes for a campaign that's not only lacklustre throughout, but cripplingly buggy at times as well.

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User avatar
By: Anonymous

Added:Sun 26th Jun 2011 00:30, Post No: 380

@378 LMAO


By: freeradical

Added:Mon 13th Jun 2011 12:26, Post No: 379

@Post 378: Thanks.


User avatar
By: Anonymous

Added:Mon 13th Jun 2011 11:36, Post No: 378

Good Job Gwynne Dixon hold your head up high. There's an old italian saying that goes like this Don't let anyone take away you happiness.

The fact that there are so many sheep that bahhh bahhh all day long failing to debate you on the facts shows you're doing something right. They post here because if they posted on the EA forum they would receive a rude awakening with the hundreds of posts discussing the bugs not only in this game but in other EA games that EA repeatedly fails to correct.


User avatar
By: Anonymous

Added:Mon 13th Jun 2011 11:09, Post No: 377

You would think the reviewer waterborded innocent civilians. If a review gets you this upset well thats why the world is what is is.

The commander in chief admits to authorizing torture over 100 subsequently released in worst condition than when they were renditioned after being tortured subsequently discoverd to be innocent.

Mission Accomplished. lie

 

WMD. lie

 

Torture. lie, then admited to it.

 

Wikileaks and any media that prints facts it shut down.

Over 240 innocent citizens have been released in the US since 1974 after being wrongly convicted.

 

There are real soldiers serving this country to give you the fereedom of speech you abuse by attacking a reviewer that is entitled to his view, what most of you are doing is personal attacks.

 

The fact is the game is plagued be game breaking glitches that the reviewer didn't even get into. Search online theres more than a few, not unlike Fight night Champion Madden and almost every ea title whats wort is that they refuse to fix it.

 

The problem with most reviews is that they play a demo which most of the time is not indicative of the final game as was the case in GTA IV with the carnival that was playable in the demo and not in the full game or the blood in the Fight Night Champion and removed from the final game. revewers should be required to play the full game as apparently this reviewer did unlike others. Siskel and Ebert never reviewed a trailer they watched the whole movie before giving a review.

 

Those of you that find this game so great you should be helping the reviewer out instead of spurting hate. How about informing him abou the War Tapes audio option in the ingame menu that provides a more immersive experience.

 

BC2 Always been about multiplayer? read the back cover it clearly indicated includes singleplayer. There are plenty multiplayer only games and this isnt one of them.

 

If you want to call this game a multiplayer game then based on your logic 99% of games are just that since some would consider disgusting having to pay over $60.00 or a few hous of campain when thats waht almost all games offer today.

 

 


User avatar
By: Anonymous

Added:Mon 14th Mar 2011 14:40, Post No: 376

how to change vietnam single player


User avatar
By: Anonymous

Added:Fri 28th Jan 2011 03:00, Post No: 375

post374,

tbf, that's hardly saying much.  the campaign in modern warfare 2 was the shortest, most linear, boring and pathetic excuse for a game this generation imo.  and the multiplayer didn't change from it's predecesor 2 years earlier, apart from new maps.

disgrace of a game.  unbelievable the score it was getting review-wise too.  paid for reviews if ever i've saw them!


User avatar
By: Anonymous

Added:Fri 28th Jan 2011 00:19, Post No: 374

The singleplayer campiagn in Bad Company 2 was MUCH bettern than Modern Warfare 2. You get to know the carachters and there is more humour in Bad Company.


User avatar
By: Anonymous

Added:Fri 28th Jan 2011 00:15, Post No: 373

If you think it's boring to jump into a vechicle and advance to next waypoint.. then don't! You don't have to use the function just because it is there.


User avatar
By: Anonymous

Added:Wed 12th Jan 2011 00:01, Post No: 372

I don't really like this. Imo the original BF: Vietnam is so much better. Also, the US is over-powered, the maps are very boring and you have people who overuse and spam the hueys (flying over the vietcong base and killing everyone). all in all, i'd like to have my money back.


User avatar
By: Anonymous

Added:Mon 10th Jan 2011 22:18, Post No: 371

ha joke it says it a expansion pack when u download it its called a dlc what a fail and bad company rocks


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