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By Chris Leyton on 23/06/2005Cing`s adventure brings a unique experience to the DS...
Nintendo has been quietly championing Cingâs Another Code: Two Memories; a game that builds upon an intriguing storyline, adventure gameplay and more importantly one thatâs been designed around the unique qualities of the Nintendo DS from the ground up.
Players take the role of Ashley on the eve of her 14th birthday, who receives a letter from her father, long presumed dead along with Ashleyâs mother for the last ten years while researching human memory for the government. Setting off to find her father on the eerily named Blood Edward Island, Ashley seeks to discover the mystery behind her parentsâ disappearance in a storyline that twists and turns throughout.
Relatively early on within the game Ashley comes across a ghost named D, who is looking for answers of his own as he attempts to piece together his shattered memories and escape his isolation on the island. Together, the pair set off to find the truth of their pasts in an intriguing storyline that bears more then a passing similarity to Hayao Miyazakiâs multi award-winning Spirited Away.
The game comes across as a distinctly different type of experience to the vast majority of DS releases, so those hoping for fast-paced action could be in for a disappointment. Instead Another Code: Two Memories plays very closely to the Myst series, with strong âadventureâ overtones complimenting a vast array of cryptic puzzles. The two screens are put to good use, featuring an overhead 3D depiction of the game world with which to move around on the bottom screen, while a variety of pre-rendered âpostcardsâ are shown on the top as you move around the environment. Tapping on the touch screen will often bring the pre-rendered screen onto the bottom when thereâs a clue to discover or a puzzle to solve; often these are the type of âhead-scratchersâ that youâll either love or hate, however it must be noted that Cing have done a good job of mixing up the variety and making good use of the touch-screen capabilities; such examples include the typically infuriating sliding-block puzzles to re-arranging a torn piece of paper or flicking an orb into a statueâs open palm.
If youâre not the biggest adventure fan in the world (like myself) then the various puzzles will often have you slamming the DS shut in frustration, but for some strange and unapparent reason I kept coming back for more. A lot of this can be attributed to the truly engaging storyline; yes the dialogue can be a little heavy at times and suffers from the usual translation issues that you see in many examples of anime, however you will find yourself dipping in and out of the game if youâre willing to persevere with it and find out the many mysteries of Blood Edward Island, Ashleyâs family and the history of D.
In an attempt to lend the game some structure and to avoid too many obscure Myst scenarios of aimlessly wandering around, Another Code: Two Memories is a distinctly linear experience that often restricts you from moving between areas if you havenât identified a key object or action. Other contentious issues include the awkward flick between the postcards, which can seem a little bewildering at times while you attempt to position Ashley correctly; itâs also fair to say that a number of the hidden puzzles and objects are hidden away a little too far, with one or two examples having you walking around for hours searching for something thatâs not easily visible on initial inspection. Certain puzzles as well will have you screaming blue murder as you spend hours trying to solve them, only to quit out in frustration and listen to Ashley claiming that something else needs to be done prior to solving the problem â“ why couldnât you have said that before I tried to solve it!!!
Weâve screamed out for original DS titles that make full use of the unique capabilities and in many ways Another Code: Two Memories succeeds on this front. However itâs doubtful that an adventure game will set the pulses of hardcore gaming DS owners racing, and itâs probable that Another Code will pass by without too many people even noticing...
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Post CommentAdded:Sun 04th Jan 2009 13:08, Post No: 14
were do you fiind the key to the music box on chapter 3
Please help coz im really stuck ??
Added:Sun 04th Jan 2009 13:08, Post No: 13
were do you fiind the key to the music box on chapter 3
Please help coz im really stuck
Added:Sat 17th May 2008 18:05, Post No: 12
Can anyone tell me where I find dad... Coz i have found him once and then he goes to found bill!
Added:Sun 11th Nov 2007 17:10, Post No: 11
active answer are here.. www[dot]supercheats[dot]com / nintendods / anothercodetwomemoriesquestions[dot]htm
Added:Sun 14th Oct 2007 17:00, Post No: 10
do ppl ever answer to these questions in these forum???? wota loada ****!!!!
Added:Sun 09th Sep 2007 12:03, Post No: 9
CANT FIND HUMMIN BIRD KEY >=O WHERE THE HECK DO I FIND IT?????????????????*BASHES HEED ON DA WALL*
Added:Sun 02nd Sep 2007 14:52, Post No: 8
Please con someone say the code too enter the lab??
Added:Thu 10th May 2007 18:46, Post No: 7
need the code for the door to find the dad after he looked the girl in the room. any 1 no the code for the door plzzzz
Added:Mon 23rd Apr 2007 04:28, Post No: 6
this game is none too bad. Finished it in 6 and a half hours. is there dif endings? and what does the star mean in the saved game menu. all in all great game but no Monkey Island.
Added:Tue 17th Apr 2007 19:00, Post No: 5
I CAN'T find the tvg rules! way out of the lab! wtf do i need to find?