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Submitted by Gwynne Dixon on May 13 2008 - 15:14

TVG learns from Microsoft's Gamers Day that the possibility of a 2008 release for Alan Wake is looking extremely bleak...

A Microsoft Spokesperson has told TVG that Microsoft's Gamers Day (soon to start in San Francisco) is showcasing all of the company's major game releases for 2008, strongly suggesting that triple A title Alan Wake (which isn't on show at the event) will quietly slip into the 2009 release window that we all probably knew but hoped wouldn't happen.

Billed as a free roaming, psychological thriller that takes place across six square miles of the town Bright Falls, Alan Wake was originally announced at E3 2005 and subsequently revealed as an Xbox 360/PC exclusive at E3 2006. Since then everything has gone extremely quiet, not even a new trailer in the subsequent years.

The plush visuals, well doctored trailers, and the fact that it's in development at Remedy (of Max Payne fame), clearly frame the title within the triple A bracket. However, given that Microsoft's pride and joy are on show at its Gamers Day (including Gears of War 2), the fact that Alan Wake has been omitted from the hymn sheet clearly suggests that it won't see the light of day in 2008.

Following Microsoft's confirmation that Alan Wake would be shown at GDC 2008 last February (which it wasn't), this latest exception from Microsoft's biggest individual event of the year would seem to cement the game (in wet cement at the very least) as a 2009 release.

TVG has a man in San Francisco and we'll bring you all the news from Microsoft's Gamers Day very shortly.

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By: Anonymous

Added:Fri 24th Dec 2010 00:25, Post No: 54

I think of Alan Wake as this: 30 minutes of story, 6 hours of painful filler. You spend more than 95% of the game walking towards your next destination, down winding paths and in circles. I felt like the story and the graphics were good, but the gameplay was boring and repetitive. Just like the first assassins creed.


User avatar
By: Anonymous

Added:Tue 24th Aug 2010 19:28, Post No: 53

alan wake is class your all missin the point


By: SegaBoy

Added:Tue 13th Jul 2010 11:35, Post No: 52

Good comment - worthwhile use of bandwidth there.


User avatar
By: Anonymous

Added:Tue 13th Jul 2010 11:33, Post No: 51

ggggg


By: freeradical

Added:Wed 30th Jun 2010 10:28, Post No: 50

Cheers dude, it's been corrected.


User avatar
By: Anonymous

Added:Tue 29th Jun 2010 16:35, Post No: 49

Really guys, The Singal is the name of the next downloadable? Nice spelling. :D 


By: SegaBoy

Added:Wed 26th May 2010 10:10, Post No: 48

I think Alan Wake will struggle to shift even 2 million units, and considering Remedy has been bankrolling a lot of its development via the money they earned by selling Max Payne, I think they'll probably end the way of many developers...

 

But then again I'm quite a pessimist.


By: freeradical

Added:Tue 25th May 2010 17:00, Post No: 47

Yeah, I hear what you're saying about a sequel, but there's very little chance that Remedy will go back to the sandbox thing now after everything that's happened.


User avatar
By: Anonymous

Added:Tue 25th May 2010 14:26, Post No: 46

Settle down you buck toothe nerds. do you actually think there wont be an alan wake 2. obviously they spent 5 years creating 1 game they lost alot fo money in the mean time. in the end im sure it was a decision purely for profit reason to make 2 games out of the one creation. the net one witch im sure they will release will be open world and truely bad ass. the first one, maybe a taste of wat sandbox games can look like.


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By: Anonymous

Added:Wed 19th May 2010 22:10, Post No: 45

Totally agree - Alan Wake was never worth waiting 5 years for.

In 2005 we were promised something that Remedy clearly didn't deliver.  As a David Lynch fan, I'm insulted that he was named as an early influence.  Alan Wake throws desperate attempts to be Lynchian, but falls on its face because of the emphasis on action/combat in the gameplay.

Even the light dynamic is generic and woeful, utterly shallow system.  Back when it was an open world game I imagined situations like the setting of a sun dramatically changing the gameplay and atmosphere - pleasant (yet a little odd) town exploring during the day (meet the residents, develop the plot, gameplay respite) that twists into the terrors when the sun goes down.

Instead we got lots of generators and the occasional chance to switch a floodlight on temporarily.

Not an awful game if you want a shooter with scares, but nothing close to the potential the original pitch suggested.


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