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Remedy's Sam Lake confirms that the studio has reversed its original decision to create a sandbox title...
In an interview with Edge, Alan Wake's lead writer Sam Lake has stated that the heavily-delayed psychological-thriller won't be the open-world sandbocx title that was originally claimed.
"We did try a more free-roaming approach at one point but decided that's not really the way we wanted to go."
"That being said, this path that the player is on is quite wide at times and all through the game there is a lot for the player to explore, but it's not a free-roaming sandbox," he added.
With the emphasis at E3 placed on action and combat it does seem as though the psychological-thriller is heading down a more traditional route than originally intended. Let us know what you think; are you still interested in Alan Wake or has the horror writer's window of opportunity passed?
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Added:Fri 24th Dec 2010 00:25, Post No: 54
I think of Alan Wake as this: 30 minutes of story, 6 hours of painful filler. You spend more than 95% of the game walking towards your next destination, down winding paths and in circles. I felt like the story and the graphics were good, but the gameplay was boring and repetitive. Just like the first assassins creed.
Added:Tue 24th Aug 2010 19:28, Post No: 53
alan wake is class your all missin the point
Added:Tue 13th Jul 2010 11:35, Post No: 52
Good comment - worthwhile use of bandwidth there.
Added:Tue 13th Jul 2010 11:33, Post No: 51
ggggg
Added:Wed 30th Jun 2010 10:28, Post No: 50
Cheers dude, it's been corrected.
Added:Tue 29th Jun 2010 16:35, Post No: 49
Really guys, The Singal is the name of the next downloadable? Nice spelling. :D
Added:Wed 26th May 2010 10:10, Post No: 48
I think Alan Wake will struggle to shift even 2 million units, and considering Remedy has been bankrolling a lot of its development via the money they earned by selling Max Payne, I think they'll probably end the way of many developers...
But then again I'm quite a pessimist.
Added:Tue 25th May 2010 17:00, Post No: 47
Yeah, I hear what you're saying about a sequel, but there's very little chance that Remedy will go back to the sandbox thing now after everything that's happened.
Added:Tue 25th May 2010 14:26, Post No: 46
Settle down you buck toothe nerds. do you actually think there wont be an alan wake 2. obviously they spent 5 years creating 1 game they lost alot fo money in the mean time. in the end im sure it was a decision purely for profit reason to make 2 games out of the one creation. the net one witch im sure they will release will be open world and truely bad ass. the first one, maybe a taste of wat sandbox games can look like.
Added:Wed 19th May 2010 22:10, Post No: 45
Totally agree - Alan Wake was never worth waiting 5 years for.
In 2005 we were promised something that Remedy clearly didn't deliver. As a David Lynch fan, I'm insulted that he was named as an early influence. Alan Wake throws desperate attempts to be Lynchian, but falls on its face because of the emphasis on action/combat in the gameplay.
Even the light dynamic is generic and woeful, utterly shallow system. Back when it was an open world game I imagined situations like the setting of a sun dramatically changing the gameplay and atmosphere - pleasant (yet a little odd) town exploring during the day (meet the residents, develop the plot, gameplay respite) that twists into the terrors when the sun goes down.
Instead we got lots of generators and the occasional chance to switch a floodlight on temporarily.
Not an awful game if you want a shooter with scares, but nothing close to the potential the original pitch suggested.